Don’t miss: SenzArt exhibition

Newsroom 19/06/2014 | 10:30

SenzArt, dedicated to individuals suffering from visual and hearing impairment, aims to promote contemporary art as a facilitator of communication on different levels of perception and with various means of expression. The exhibition of interactive multimedia installation includes: Mem-Non by Martin-Emilian Balint; Simte Pulsația! by Cătălin Crețu; Poesia Domestica by Matthias Neumann in collaboration with Cristina David; and FluO by Paul Popescu and it is hosted by the National Museum of Contemporary Art until November 30.

Mem-Non (in picture) is an interactive environment that combines principles of chromatic mimicry found in nature with synesthesia. Structured as a visual soundscape, it offers visitors a multilayered sensorial experience through complementary perception.

The project Simte Pulsația! gives sensory impaired individuals the opportunity to “feel” and experience – by means of interactive art – dynamic, pulsating processes and unconventional audio-visual spacing methods. A colorful canvas of 88 shapes will be projected onto the floor, while repetitive, pulsating music is played over speakers. The audience can therefore experience a multitude of interactions between the audio and visual processes.

Poesia Domestica offers an investigation of architecture that excludes the visual element. Following a condensed trajectory of architectural production, the work is guided by the generic steps of design and building: from site analysis, through design conception, development and building, and finally usage and human interaction with the space. The resulting work emulates a domestic environment in complete darkness, developed in collaboration with a Bucharest resident who is blind. A series of discreet sounds will be played throughout the rooms, adding an aural element to the environment.

FluO is a multi-sensitive water string instrument modulated by those interacting with it, emitting sound as the streams of water are touched. It takes inspiration from the classical harp, which engages the user in an intimate and virtuous interaction. FluO, say the creators, challenges the limits of sensorial perception through a technological metaphor that questions the interpretation of reality and the simplest natural phenomena like gravity, generating an ambiguity that takes the observer into an upside-down world, similar to the dream and fantasy worlds of childhood.

Oana Vasiliu

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